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This English version is provided for information. The Czech version applies in the Czech Republic and the Slovak version in Slovakia.

Without the legal language: Data in plain words

Contents
Campaigns

Campaign rules

Version 1.0 · Effective from 16 October 2026 · About 10 min read
In short, in plain words
  • These rules apply to all campaigns on Eolin. Each campaign also has its own rules from the organiser – with dates, prizes and the conditions of the competition.
  • You play under one profile. You enter your school, year and class once, and they cannot be changed.
  • Points are calculated automatically according to the rules below and are not deducted. Only points gained in breach of fair play can be removed.
  • Quiz: 20 seconds per question; more points for a correct and quick answer, nothing for a wrong one.
  • Cheating (multiple profiles, scripts, sharing answers, exploiting app bugs) can lead to losing points or being disqualified.

1. Scope and relationship to the campaign rules

These rules govern how the game works on the Eolin platform, which is operated by Arwell Works s.r.o. Each campaign is run by an organiser, who issues the campaign rules (in particular the dates, who can take part, the prizes and how they are handed over). The campaign rules are available from the app and from the campaign website. Where the campaign rules differ from these rules, the campaign rules take precedence.

2. Taking part

3. Activities, challenges and competition days

4. Quizzes, reading and surveys

Quiz. You have 20 seconds for each question. You can change your answer until you submit it or time runs out. You cannot go back to previous questions. Running out of time counts as a wrong answer. For questions with more than one correct answer, you must select all the correct ones, otherwise the question earns no points. Explanations are shown only after you finish the quiz, for the questions you answered wrongly and, where the quiz offers it, also for those you answered correctly.

Reading. A short text with check questions and no time limit.

Research surveys. Taking part is voluntary and no answer is right or wrong. You can skip questions. You will see in advance how many points the survey earns. We store the answers separately from your profile (see the Student privacy notice).

5. How points are calculated

Each campaign has a fixed version of the points rules, which does not change once the first points have been earned. The campaign rules state which version applies. For version pp-4 (e.g. Velvet Week 2026) the following applies. Version pp-3 is the same, only without the goal bonus.

Points for activities

Speed is measured on the server – from the moment the server sent the question to the moment it received the answer.

Daily and team rewards

Goal bonus

A campaign may have goals – for you, your class, your school, the whole campaign or the whole edition. A goal may show a bonus (1 to 1,000 points); you will see it on the goal itself. When the goal is reached, every member of the group who has completed at least one activity in the campaign receives the bonus. Anyone who completes their first activity later receives the bonus with it, while the campaign runs. For whole-campaign or whole-edition goals the bonus may arrive a few minutes late. You receive each goal's bonus at most once.

Invitation rewards

Points are not deducted, except for points removed for breaching fair play (section 7).

6. Rankings

7. Fair play

In particular, it is forbidden to:

The organiser may refuse to recognise or may remove points earned in breach of these rules, and may disqualify the person who broke them from the campaign. A class or school as a whole may be disqualified only if a substantial part of its playing members demonstrably took part in the breach. Even then, removing the points gained unlawfully takes precedence over disqualification. We assess suspicions mainly by: answers that are repeatedly unusually fast right after a question appears; more completed activities in a short time than a person could manage; identical answer patterns across several profiles at the same moment; mass sign-ups through one invitation link with no further activity; and reports from schools and participants. These signals only prompt a review and are never by themselves a reason for a sanction. A decision to disqualify is always made by a person. Anyone affected by the decision can object to the organiser; the organiser will consider the objection and reply. If you find a bug in the app, please report it to the organiser instead of exploiting it.

8. Content corrections

If there is a mistake in an activity, the organiser corrects it with a new version. The correction is shown only to those who have not yet completed the activity; points and completions already earned stay according to the version you played.

9. Prizes and rewards in the app

The prizes, who wins them and how they are handed over are set by the campaign rules. Besides prizes, the app may award badges and goals; these have no monetary value and cannot be exchanged. Partner vouchers and codes are subject to the conditions stated with them.

Rewards for final places. A campaign may offer rewards for final places in the ranking of individuals or classes, for example for 1st–3rd place or for 4th–20th place. Every participant in the campaign can see an overview of these rewards (name, description and range of places) in the app. The winner is decided solely by the final ranking under section 6 and the campaign rules; one place may fall within several ranges, in which case the winner receives all the corresponding rewards. The organiser checks the results before the rewards are published. The organiser may publish them manually, or they are published automatically after the evaluation if the check finds no problem. Only then does each winner see, in their profile, their reward, instructions on how to redeem it, any code and a certificate to download. Other participants see neither the rewards nor the winners' codes; the nicknames in the final ranking are, however, public under section 6.

The certificate and its verification. The certificate shows the nickname, school, class, place, the name of the reward and of the campaign, the date of issue, the claim deadline and a QR code with a unique verification code. Anyone who scans the QR code will see whether the certificate is genuine, which reward and campaign it belongs to and when it was issued. The verification shows neither the nickname, school, class or place nor any other information about the winner. When handing over a reward, the organiser verifies the certificate and records the handover, so one reward cannot be claimed twice. Keep your certificate – download it as a PDF or take a screenshot: once the campaign data is deleted (see the Student privacy notice) you will no longer see it in the app, but it can still be verified.

10. Availability and liability

We operate the app with care, but we cannot guarantee uninterrupted availability. We are not liable for outages on the participant's side, their device or their connection. We are liable for short-term outages of the app only in cases of intent or gross negligence. This does not affect rights that cannot be limited by contract for a participant as a consumer, nor liability for harm to life, health or other personal rights. If an outage significantly affects the course of a campaign, the organiser may reasonably adjust its dates or its evaluation, always in the same way for everyone.

11. Changes

We may change these rules, for example when introducing new types of activities. During a running campaign, a change must not worsen the conditions for earning points or prizes. The current version is always available here, with its effective date.